supermarketpax.blogg.se

Constructor game resize lot
Constructor game resize lot











This was, in part, actually influenced by Unity. The first thing to do was to decide upon what scaling modes would be offered. So, I dumped all the old V2 code and APIs, and re-thought how a more modern scaling system should operate. In my mind, starting from a fresh slate made more sense. It also had a lot of weird features that, honestly, even I struggled to understand what they did. But, it soon became apparent that the way it was built wasn't really relevant for the web as we know it today. My original plan was to port it over to V3 and use it 'as is', just tidying things up a bit as I went. I have rewritten it from scratch, compared to the Scale Manager found in Phaser 2. I've been working almost exclusively on the new Scale Manager and am really happy with where things now stand. So, what has been taking all my attention? Let's dive in. There have been several days where I've gotten so into the coding zone that I didn't even realize many hours had passed. Welcome to another new Dev Log! This week has been a constant stream of progress, which is always a good thing.

constructor game resize lot constructor game resize lot

On 14th January 2019 by Richard Davey A deep dive into how the new Phaser 3 Scale Manager is being built, with examples, code and game configs.













Constructor game resize lot