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Unity assets bundle extractor 2.1
Unity assets bundle extractor 2.1












Image imported into assets-file in place of the original picture.

unity assets bundle extractor 2.1

Make sure that saved it in the right format (the same as the original), and that the file size is the size of the original file.Ĭ) Put the modified image to the same location where the original image was extracted.ĭ) Find in window of program tex-file, click the right mouse button and select "Import This File from DDS". To import into the archive changed DDS-image:Ī) Extract image from the archive (with converting it into the DDS-format).ī) Edit it in a photo editor. (Works with extraction of all files, and extract a single file)Ħ. To convert tex-files to DDS-files (when extracting), you must checked "convert TEX to DDS". To extract a single file, select it in the list, click the right mouse button and choose "Extract This File".ĥ. Would extract the files in the program folder (the folder with the name of opened assets-file)Ĥ.

unity assets bundle extractor 2.1

To extract all the files you can use button "Extract All". Program will read the file and a list of files in the window.ģ. To do this, click "Open assets-file" and select file.Ģ. If anyone has any tips, I would really appreciate it.1. I am probably missing something really simple, but so far I am a bit baffled.

unity assets bundle extractor 2.1

Our game is going to be released in iOS, it is about 200MB so far and we need to adhere to the rule of under 50MB, which is why I am tinkering about with Asset Bundles. I have managed to get them both into an asset bundle, I just can't seem to figure out how to choose which asset to extract out. It can export meshes as OBJ and textures as PNG. Most vanilla assets can be found in the sharedassets11 file, although assets from DLCs can be found in files with a higher number. I'm stuck now at the next part, which is trying to combine both of these into a single asset bundle and then be able to get them back out. assets files which are located in the CitiesData folder which is in the game folder. So I kind of understand what is going on so far. Unity Assets Explorer is used to view the contents of Assets-files (Unity 3D engine) Allows you to: Extract all files, extract one file (from context menu), convert tex-files into a picture format DDS (on extraction), import the changed DDS-images to the archive. I can extract both ok, even from our server. I have managed to create 2 asset bundles so far, one of a cube (like in the tutorial) and another of a mesh from our game. So far I have been looking through the examples, mostly I have been following this. My goal is to pack almost all the game's media into one big Asset Bundle, just one. I am certain this is possible but just not sure what I am doing yet.














Unity assets bundle extractor 2.1